Direction
Direction
🔵 🔴 🟡 Course description
The purpose of the course is to introduce students to the concepts of pedagogy and education, so that they are able to define and understand concepts such as pedagogical purpose, goals, needs, lesson design, teaching methods and learning theories. Emphasis is placed on understanding the concept of creativity in teaching, while the aim is to get to know the modern approaches to Arts and Technology in education, through their familiarity with specific applications and examples. The course moves along two main axes: 1. The understanding of basic concepts of pedagogy and teaching, 2. The acquaintance with the concepts of creativity and interdisciplinarity in education. Through this prism, the teaching of digital arts acts as a vehicle for both the development of multiple skills and the understanding of scientific concepts (STEAM approach).
Upon completion of the course, students will be able to:
Describe the basic concepts of pedagogical science
Combine the basic elements and techniques of teaching theory and practice
Compose objectives, learning outcomes and activities to produce educational scenarios
Organize the micro-teaching stages with an emphasis on digital arts
🔵 🔴 🟡 Theory (2 hours)
Introduction to pedagogical theory and research (Pedagogy-necessity and possibility of education)
Historical dimension of pedagogy (from the 19th to the 21st century) - School functions
Transformations of social inequalities through the institution of the school - Typologies of students and teachers
The pedagogical relationship and interpersonal communication in the classroom - central educational ideals and curricula
Learning theories (models and theories - from behaviorism to cognitive theory and constructivism)
Learning theories (models and theories – from sociocultural theories to Connectivism – Contribution of learning theories to the creation of computational learning environments)
Intelligence and Education - The Theory of Multiple Types of Intelligence- Skill Development for the 21st Century - The Need for Creativity, Critical Thinking and Emotional Intelligence
New Literacies & Aesthetic Education - Digital Literacies in Education
Types of Digital Arts & the Aesthetics of New Media -Digital Art in Education -Examples and Tools
E-learning and categories of educational digital environments
Digital Objects and Microteaching
Education-Technology-Art: A relationship with multiple possibilities
Technologies in General and Artistic Education, Part I- (Playful Learning, Virtual Reality in Education, etc.)
Technologies in General and Artistic Education, Part II - Examples of Art Education Using Technology
🔵 🔴 🟡 Workshop (1 hour)
Critical discussion on the impact of pedagogical theory and research on the formation of educational reality
Critical discussion on the influences exerted by pioneering educators on the formation of education – the institutional role of the school
Critical discussion on the smoothing of inequalities - Role-playing regarding the typologies of students and teachers
Roleplay regarding teacher behaviors and effects on students – Practicing Bloom's taxonomy
Analysis and comparison of basic learning theories - examples in e-learning
Analysis and comparison of modern learning theories - examples in e-learning
Group-collaborative activities on digital literacies
Group-collaborative activities regarding digital arts genres
Browse the categories of educational digital environments
Group-collaborative activities of the educational technique of Micro-Teaching
Presentation of the assignments in class and discussion with the aim of exchanging perspectives and getting to know participatory learning
Presentation of the assignments in class and discussion with the aim of exchanging perspectives and getting to know participatory learning
Presentation of the assignments in class and discussion with the aim of exchanging perspectives and getting to know participatory learning
Review language: Greek
🔵 🔴 🟡 Evaluation method:
Intermediate Written Examination 25%
Assignments with class presentation 25%
Written Final Exam 50%
🔵 🔴 🟡 Course Textbooks [Eudoxus]
Extra Bibliography
Vosniadou, Stella (2001) How children learn. Vol. 7. Brussels: International Academy of Education.
Ioannis E. Pyrgiotakis (2011) Introduction to Pedagogical Science. Athens: Pedio Publishing
Styliaras, G., Dimou, V. (2015). Contemporary learning theories and contributions to the design of educational computational environments. [Textbook Chapter]. In Styliaras, G., Dimou, V. 2015. Didactics of informatics. [Electronic book] Athens: Hellenic Academic Libraries Association. Chapter 1. Available in: http://hdl.handle.net/11419/723
Tzifopoulos, Menelaos Ch. (2019) "Digital comics in the school of the 21st century: preparing modern teachers." Pedagogical Review 65.